This allows you to spread out your damage across your shields and never stop shooting. But as beam arrays have a much wider firing arc, you can have all your weapons, both fore and aft, shoot your enemy at once when you show them either of your broadsides (as well as your front once you get some omni-directional arrays). What we’re going to be making here is called a “beam boat.” While canons do more damage, you always have to be directly facing your target to use them-meaning your front shields take all incoming damage while the rest of them do nothing. Add to this several Antiproton Mag Regulators (which boost the damage of antiproton weapons) as your ship’s tactical consoles, and you’ll be doing an obscene amount of damage just by shooting normally. This is because their default attack bonus is +20% Critical Severity. While you won’t see them drop much in the early game (though you can craft them or buy them from the exchange if you really want to), a full set of Antiproton weapons should be your end goal. An acceptable replacement would be Nausicaans or Hierarchy with the “ Pirate” trait (or Jem’Hadar Vanguards with the “ Engineered Soldier (Space)” trait if you’re willing to spend some real-world cash). *Note: if you aren’t part of the Romulan faction, the only way to get a Bridge Officer with “Superior Romulan Operative” is from a Fleet Embassy (and you only get one with the skill). (You can work on getting the perfect set of other skills at end game.) Simply put, it doesn’t matter what other skills your bridge crew has, just make sure they have Superior Romulan Operative. Rare (blue) and Very Rare (purple) Romulans can come with the skill “Superior Romulan Operative.” This skill gives +2% Critical Chance and +5% Critical Severity per bridge officer who has it-giving you a +10% Critical Chance and +25% Critical Severity with a late game ship. Being part of the Romulan faction allows you to have a full bridge crew with the Superior Romulan Operative skill.īridge Officer Skill: Superior Romulan OperativeĮach bridge officer you recruit through duty officer missions, main story missions, or purchase on the exchange comes with a long list of skills. The Alien race allows you extra trait slots-allowing even more character customization throughout the game. One of the easiest ways to become overpowered in Star Trek Online is by boosting your “critical chance” (your chance to get a critical hit) and your “critical severity” (the amount of extra damage you get on a critical hit). But what if you just want to be super powerful with minimal effort? That’s what this guide is for. And while there are many amazingly overpowered builds that are far stronger than this one out there, most require months of grinding reputation and/or being part of a max-level guild to access certain shops and do end-game gear crafting. As encounters scale, you’ll need to have a good build to continue-or just accept that dying over-and-over again every few seconds is your new reality. However, it’s around then that you’ll hit the level 65 level cap and things change. As long as you change ships whenever you get a better one, make sure your ships and crew are equipped with the best drops/mission rewards you come across naturally, and keep all your ship weapons the same energy type (regardless of what type that is), you’ll have no problem sailing through the first half of the game’s lengthy story. For your first few dozen hours in Star Trek Online, nothing is too challenging.
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